Microsoft Acquires Disaster Recovery Service InMage

 
Microsoft today announced that it has acquired InMage, a business continuity service that helps enterprises migrate their data between public and private clouds, replicate their on-premise assets in the cloud and recover their data in case things go awry. The financial details of the acquisition were not disclosed.
Microsoft is clearly interested in making Azure more interesting to enterprise customers. The company says this acquisition will help it provide hybrid cloud business continuity solutions for any customer IT environment, “be it Windows or Linux, physical or virtualized on Hyper-V, VMware or others.”
Specifically, however, the company’s corporate vice president for cloud and enterprise marketing Takeshi Numoto argues that this acquisition will help make Azure “the ideal destination for disaster recovery for virtually every enterprise server in the world.” With that, he also manages to get a little dig in at VMware, because in his view, this will also help VMware’s customers “explore their options to permanently migrate their applications to the cloud, this will also provide a great onramp.”
InMage’s existing Scout service will be integrated into the Azure Site Recovery service and InMage will enable data migration to Azure with Scout. Existing customers will be able to continue using the service, but going forward, new customers will acquire access to Scout through Azure’s Site Recovery service. It’s unclear what exactly will happen to InMage’s other offerings, including its InMage-4000 appliance, but according to a message on InMage’s site, all of the current products will continue to work as before.
San Jose-based InMage, which was founded in 2001, had previously raised at least $36 million in venture capital from firms like Hummer Winblad, Amidzad Partners and Intel Capital.
Microsoft has often said that it believes enterprises are mostly interested in hybrid-cloud solutions and InMage’s technology fits right into this strategy.

Chinese State Media Renews Anti-Apple Rhetoric, Calls The iPhone A “National Security Concern”

 
Apple has faced a fair amount of state-sponsored criticism in China, a market where the prevailing powers have a stated goal of promoting more home-grown network and IT solutions. The Wall Street Journal reports that Apple’s iOS 7 poses a threat to national security because of its ‘Frequent Locations’ feature, which identifies and provides users a map of their oft-visited places, for the explicit purpose of improving various device functions.
This location information could be used to potentially sleuth out information about the state of affairs in China, including possibly “state secrets” according to Chinese researchers quoted in the report, which was broadcast on the state-run China Central Television network on Friday. CCTV has previously been critical of Apple, including when it accused the company of discriminatory practices against Chinese customers implied in its warranty policies. The People’s Daily also decried Apple’s customer service practices as “arrogant” last year, and Xinhua cited Apple as a cause behind students running up high-interest debt.
All of these campaign efforts have so far fallen on deaf ears; Apple’s consumer base in China is strong and growing stronger. Nevertheless, Apple CEO Tim Cook has shown himself willing to play ball with the criticism from Chinese media, warranted or not – last year he issued an apology in the form of a letter for the complaints by CCTV about its warranty practices, and promised to amend its policies accordingly.
In most cases, the concerns of the Chinese state-sponsored media appear to be overblown, and not without agenda, but that doesn’t mean they don’t have influence. Cook clearly recognizes that and has acted in the past to make changes accordingly, but we’ll have to see if Apple formulates a response to this fresh criticism as well.

The PC Market Has Its Strongest Quarter In Recent Memory

 
Personal computers, long an ailing member of the larger technology market, had a strong second quarter. After consistent quarters of decline, the worldwide PC market was either up 0.1 percent, or down a modest 1.7 percent in the period, according to Gartner and IDC, respectively. In the United States, the PC market was up around 7 percent in the quarter, again according to the two firms.
A growing PC market? Don’t be too surprised, the end support for Windows XP has driven business demand for new computers, as aging systems were made obsolete by the final demise of the now-ancient operating system.
Estimates vary based on how the market is counted — IDC doesn’t count Windows-based tablets, but does count Chromebooks; Gartner is the opposite. But all told the massive declines that the market for personal computers has sustained all but stopped in the quarter, which saw around 75 million units sold.
That figure, of course, puts the PC market on a roughly 300 million unit run rate, in keeping with prior estimates.
The augurs here are good for constituent members of the PC market, such as Microsoft and Intel. Both companies declined to comment in the new PC market’s most recent performance. Intel recently raised its forecast for the quarter, as Tech-Ticle  reported:
For the second quarter, Intel expects revenue of $13.7 billion, plus or minus $300 million. This is greater than its prior expectation of $13 billion, plus or minus $500 million. So, on the top and bottom, Intel could see revenue of $14 billion in the second quarter, up from its lowest prior guidance band of $12.5 billion.
At issue here is the short-term impact of the end of Windows XP which could, I think reasonably, provide a few quarters of lift for the PC market. After that, the steroid will wear off. Aside from XP itself, Gartner sees “stabilization” in PCs, and IDC sees “returning consumer interest.” Both could provide longer-term momentum for PCs.
I doubt that PC volume will return to its prior heights, given the growing popularity of mobile computing — it’s up to you to want to count in the PC category, of course. But at the same time, it’s now clear that short-term cries of the end of PCs and the rise of a permanent and exclusively post-PC market were wrong.
In January I wrote the following:
We need to keep close eyes on continuing declines in PC sales, but inside the next 8 quarters we could see a positive year-over-year period for PC sales. Something to think about.
According to Gartner, that was this quarter. I don’t think many expected to reach this point so quickly. If the market can match these results in the third quarter, we may have ourselves a trend.

Loverly Gets Editorial With Launch Of New Content Hub


 
Loverly, the one-stop online shop for brides planning a wedding, has made an investment in its editorial content with the launch of a brand new content hub on the website and mobile app.
For the past six months or so, Loverly has been testing editorial content on the website with great success — the company says that 20 percent of the site’s traffic comes from editorial content.
For those of you who don’t already know, Loverly is a platform that brings together wedding vendors, photographers, brides, and anyone else interested in weddings to let users create Pinterest-style inspiration boards for their own big day. The platform is tied into 400,000 products from over 3,000 brands, making it one of the best places to start and finish the wedding planning process.
With the launch of the editorial content hub, Loverly is joining the ring with TheKnot, Brides, and Martha Stewart, who already provide tons of editorial content around brides, weddings, etc. The content on Loverly’s site will come not only from Loverly writers but also from their network of bloggers and contributors.
The launch will also include a redesigned home page that puts content front-and-center, along with a revamp of the site’s verticals so that content can surface easily based on the searches being performed on the site. These are categories like Wedding 101, Fashion, Beauty, Ideas, Guest Guide & Travel.
Here’s what CEO and founder Kellee Khalil had to say about it:
As we focus on building the largest ecosystem in bridal, content has become a huge part of our commerce & community strategy. We’re building a platform unlike anything else in the wedding industry; our new editorial section is the voice of a new generation of brides, grooms and guests.
A couple months ago, we heard from trusted sources that Loverly was raising a $2.5 million round of funding, though we haven’t heard a peep since. It’s possible that this launch is part of a closed round, or that the round will be closed relatively soon.
Of course, only time will tell.
In the meantime, head on over to Loverly and check out the new content hub.


Why Microsoft’s 3D Printing Partnership Makes Sense







Microsoft has to remain relevant to hardware hackers. While they are necessary – no one can dispute the strength of Windows in the business world – they have, for the past decade, fallen slowly in esteem in the eyes of designers, makers, and artists. That’s why their recent partnership with Makerbot makes perfect sense.
Love them or hate them (and I know few people who hate them), Makerbot owns most of the mindshare when it comes to popular home 3D printing. While there may be superior or cheaper solutions out there, the Replicator is the “Kleenex” of 3D printing. They are a recognizable brand and they are probably the first see you find when searching for home printers.
Because 3D printing itself is still in its infancy, Microsoft clearly sees a way to grab the CAD/CAM community early by partnering with the current incumbent. While designers tend to use Macs, most CAD/CAM and engineering software is only available for Windows. Thus there is a ready-made audience for these printers in the hard sciences and, more importantly, an opportunity for Microsoft to grab that market share while maintaining an air of technical advancement.
“Shapes and basic CAD projects are easy to design for simple 3D printers,” said Lou Bojarski, a mechanical engineer who has been building robots using CNC machines and 3D printers for years. He sees Microsoft’s move as a way for amateurs and talented designers to begin creating 3D objects.
3D printing has long been the domain of hobbyists and open source zealots. That’s about to change. With the right partnerships, I think Microsoft can grab a piece of that pie and, even if it’s a small slice, that still makes the platform relevant for thousands of hardware hackers around the world.

ModCloth, Now With Over $100 Million In Annual Revenue, Is Going Mobile First

ModCloth iPhone App Preview
ModCloth iPhone App Preview

ModCloth, the indie fashion site best known for its vintage-inspired dresses, is today offering the first look into its revenue situation since 2009. The e-commerce startup, which is backed by roughly $48 million in outside funding, says it did over $100 million in revenue last year, and is now growing faster than 40 percent year-over-year. That’s up from the $15 million it had previously reported in 2009.

To compare that figure with other well-known e-commerce industry players: Fab.com did $120 million in revenue last year, and is now valued at $1 billion; Beyond the Rack estimated around $200 million for 2013; Rue La La had previously estimated $400 million in sales for 2012; and Gilt was at $600 million+ in 2012. Meanwhile aggregator Fancy speaks of sales differently, claiming around $100,000 in transactions per day.

The majority of ModCloth’s sales are those for its well-known dresses, though other merchandise on the site, such as swimwear and shoes, will see seasonal bumps, explains company CEO Eric Koger, who founded ModCloth with wife Susan back in 2002.





Half Of ModCloth’s Shoppers Coming From Mobile By Year-End

News of the company’s progress comes at a time when the e-commerce industry as a whole is learning to adapt to the new mobile landscape, which affects not only where and when people shop, but also how. Earlier this year, ModCloth began tapping into this trend, launching first on iPad in February followed by the iPhone app release later that spring.

Koger, who recently described ModCloth’s business as one where all future development will proceed with a “mobile-first” mindset, says that the company’s progress on mobile has gone well, speaking of softer metrics like “increased engagement,” as well as ones that more directly affect ModCloth’s bottom line.

“We have more transactions and more purchases on the app – pretty significantly versus the mobile web app,” he says. “We’re predicting that more than 50 percent of our shoppers are going to be coming from mobile devices by the end of the year.”

To put that in perspective, it was only last Christmas when the company noticed the surge in mobile visits had begun accounting for nearly 30 percent of ModCloth traffic. A year later, and they expect the number to grow to half.

It’s a shift that is not without its challenges — and not just for ModCloth, but for any e-commerce company that wants to maintain and grow its customer base on the devices whose popularity is contributing to quarter-after-quarter of shrinking PC sales. On mobile, e-commerce businesses need to think about things like what merchandise in their lineup works best on mobile, what time of day their visitors shop, when to reach them via push notifications, how they need to revamp their creative assets for smaller screens, and how they can transition various elements of their user experience to work using taps and swipes instead of mouseovers, among many other things.

Koger admits that his company doesn’t have all these answers just yet, and what it knows today will likely change in time. Plus, even if they figure out what works, these are the kinds of trade secrets they’ll likely keep close to their chest as the mobile gold rush continues.

Mobile Conversions Are Different: Fewer Per Visit, But More Over Time?
Now_and_Noteworthy
What ModCloth does know from its early efforts on iOS devices is that a lot of things have already changed in terms of user behavior. Customers seem to be treating the site as something that’s more like a social app like Instagram, than an e-commerce storefront. Since the debut of the mobile apps, reviews have increased by 30 percent, and uploads to ModCloth’s “selfie” gallery featuring shoppers wearing the company’s clothes have increased by 60 percent. In addition, there are also four times as many users socially sharing from the app, and “loves” (a favoriting function) has increased 200 percent since the app’s debut.

But if users are treating ModCloth like a social app, or an aggregator like Wanelo or Fancy, does that engagement mean they’re actually buying? This is where things get tricky. Koger’s opinion is that the shift to mobile also means that e-commerce businesses will need to think about conversions in a new way.

Now_and_Noteworthy“It depends on how you define conversion,” he says. “Conversion per visit is much lower – and that’s the metric most marketers look at. But if you look at it on a conversion per unique shopper, it’s much higher.” He notes that this kind of slower, relationship-building experience has been ModCloth’s modus operandi from day one.

“Conversion per visit is really the wrong way to look at it,” Koger adds. “The goal is to grow the customer base and get a large share of [a ModCloth shopper's] closet.”

Getting customers to increasingly visit the mobile app impacts the conversion-per-visit numbers, but serves the longer-term goal of making shopping an ongoing activity where pieces of the shopping experience itself have to be sliced up to fit the way shopping on mobile is done. In the few minutes of downtime where users often launch their favorite apps, they’ll spend some of those sojourns browsing and favoriting, others narrowing down selections and adding things to the cart, and later coming back to complete the checkout process, which is made easier by keeping user payment and address data on file.

Competing With, Or Benefitting From, Aggregators?

But keeping users engaged in this ongoing flow may prove difficult for ModCloth and other e-commerce retailers who want their customers interacting with them and their apps the majority of the time. Fashion communities that extend across brands – like Wanelo (No. 20 on iOS in Lifestyle) and Polyvore (No. 36) today rank much higher than any single brand, including ModCloth (No. 110). These aggregators keep users busy in those same, precious few minutes of downtime while also presenting a variety of competitors’ styles and products to choose from, as well.
modcloth on Wanelo
For ModCloth, that’s a challenge that may have to be addressed with strategic use of push notifications for app users, making sure to alert a shopper before a limited-quantity item sells out, for instance. But ultimately, the company hopes the social media sources and aggregators will be a way to pick up new shoppers who then download the ModCloth app and visit the website on their own.

“Our vision and where we believe the industry is heading is retailers who align behind distinct communities of customers, and those retailers understand those customers better than any other retailer,” says Koger. “For the customers who discover us on Pinterest and Wanelo, our mission is to make sure we have such an exciting flow of new merchandise…that [the shopper] comes directly to us.”

The company declined to provide specifics on transactions or customer base, pointing only to an infographic it released at the end of 2012, which spoke of 1.2 million orders shipped in the year. Its social media customer base (901K on Facebook, 2.3 million on Pinterest) also speaks to the rough size of its user base.

As for what’s next for the company, the plan is to add 100 people to its sizable team (now around 435 employees) during the course of 2013, including some expansion of its L.A.-based design team focused on ModCloth’s private label.

Live From Facebook’s ‘New Product’ Mystery Announcement


facebook hq
Just last week, a small chunk of the tech press was surprised to find invitations for a Facebook announcement waiting in their mailbox.
“A small team has been working on a big idea,” it read.
The only other thing Facebook would say about the announcement is that they’d be showing a “new product”. No comment on what it might be, or which team it would come from. With that said, we think we’ve got a pretty good idea of what to expect.
We’ll be live at Facebook’s headquarters in Menlo Park, CA. where the announcement is scheduled to begin at 10 AM Pacific (12 PM Central, 1 PM Eastern, 6 PM London). We’ll be bringing you the up-to-the-second details from the event as they break and, as always, we’ll have photos and live commentary from the scene leading up to the announcement. So be sure to tune in early — say, 9:30 AM?

in a few seconds
Cinema is their video stabilization tech. Kevin is demonstrating it side by side — if it’s true to life, this is very, very impressive stabilization.

-----------edit time

in a few seconds

“We’ve worked with the leading video scientists to creat something great. We call it Cinema.”

a few seconds ago

Kevin shows a few videos, all shaking hard. “These are the videos we’ve come to expect. This is a sad affair”
----------edit time
in a few seconds
“We worked hard on all of this.. but we wanted to do more.”


a few seconds ago

“And that’s video on Instagram. It’s everything we know about Instagram, but it moves.”


a few seconds ago

“From Day One, videos will be on the web.”


a few seconds ago

-----------edit time

“On day one, it’ll be on Android as well [as iOS]“
in a few seconds
Video filters can be applied on the fly, as the video plays.



a few seconds ago

“We, of course, wanted filters. Our filters for photography were great, but we wanted something new. So we partnered with someone really great to make 13 video filters”

------------edit time




in a few seconds

As you record your video’s segments, each segment is broken up in the timeline. If one gets messed up, you can tap just that segment to delete it.

----------edit time

a few seconds ago
“We focused on 3 things. First, simplicity. Simplicity really, really matters here. Video is complex; it’s hard to edit, it’s hard to manage, it’s hard to upload.”

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a few seconds ago
“We’ve taken photos and made them beautiful. What do we work on next?”






a minute ago

“This is where Instagram is, and what we are. But what’s next?”






a minute ago

“Meanwhile, 130 million people are using instagram right now.”






2 minutes ago

“We’ve had over 16 billion photos shared. That’s a lot of pictures of coffee. We’re seeing over 1 billion likes per day”






2 minutes ago

“We’ve been at this now for a little over 2 1/2 years, and it’s come a really long way. Let me tell you a bit about how far”






2 minutes ago

“You see, Instagram is no single thing. Instagram is a tool best used to capture and share.”






3 minutes ago

“Instagram is a way to stay connected. As we’re separated by time zones, boundaries, and language, Instagram allows us to connect.
------------------edit time
in a few seconds
“We, as humans, are forever on a quest to take a moment in time and record it. To remember it. In this way, Instagram is a tool to remember.”

a minute ago
“The answer is a hard one; it takes on a different form for whoever is using it. When I use instagram, I think about visual imagery. It’s in our DNA, and it’s what drives us”

 2 minutes ago
Kevin Systrom has taken the stage.







2 minutes ago

“As you can see, we’re just getting started. I want to hand it off to kevin to show you what we’ve built together”







2 minutes ago

“[When we acquired Instagram], this team of 12 people had about 20 million users. Fast forward to today, and we’ve more than tripled the team, and they have over 100 million users.”







3 minutes ago

“Today, we’re going to focus on Instagram”
 3 minutes ago
“There are lots of different types of media that people want to share. That’s why we’ve developed 4 different types of apps — from the Facebook App, to messenger, to Instagram, to Pages”

5 minutes ago
“Today we want to talk about something a little different. At facebook, our mission is to give people the power to share and make people more connected”







6 minutes ago

And there’s Zuck!







9 minutes ago

Still just waiting for the show to start. Don’t worry, you’re not missing anything yet!







14 minutes ago

We’re being asked to turn off our phones and take our seats. Sounds like we’re about to start.







16 minutes ago

Just a few more minutes! The event is scheduled to start at 10 AM Pacific.
21 minutes ago
See that big ol’ empty chair with the backpack in front of it? That’s where i’m camped out. I think everyone assumed the front row was reserved.
23 minutes ago
We’re heading into the announcement room now.
It’s a muuuuch smaller shindig than the Facebook home event; they’ve got couches and loveseats set up instead of cafeteria chairs, and the’ve made room for maybe 1/8th as many people.







31 minutes ago

Check out out: we found a cool little easter egg on the back of the Facebook sign. It’s a nice tribute to Sun Microsystems, the previous resident of this campus.
 an hour ago
We’re all shuffling into a little room just outside of the theater to queue up and get our badges







an hour ago
The Facebook sign, which usually rocks the “Like” logo like the photo at the top of this post, has been converted for today’s event:
 an hour ago
We’re here!
hours ago
Facebook’s announcement is scheduled to start at 10 AM Pacific (12 PM Central, 1 PM Eastern, 6 PM London) on June 20th. Come back just before then!



Aiming To Become The ‘Valedictorian’ Of Smart Calendar Apps, Tempo Raises $10M

tempo
Tempo, the SRI-incubated smart calendar app that launched in February, is announcing that it has raised a $10 million Series A.
The round was led by Relay Ventures and Sierra Ventures. Relay also led Tempo’s (previously unannounced) $2.5 million seed round, and the company’s other seed investors — Mayfield Fund, Horizon Ventures, Qualcomm Ventures, SingTel Innov8, Miramar Venture Partners, SRI International, Golden Venture Partners, Seavest Capital Partners, ENIAC Ventures, Gaurav Garg, and Peter Wagner — participated in the Series A as well.
Relay’s Kevin Talbot, Sierra’s Ben Yu, and SRI’s Norman Winarsky are all joining Tempo’s board of directors.
When founder and CEO Raj Singh discussed the funding with me earlier this week, he reiterated his vision to turn the smart calendar into a platform for a powerful personal assistant app. (That’s one of the reasons why it’s particularly noteworthy that Tempo came out of SRI, which was also the birthplace of the voice-powered personal assistant Siri. Winarsky was a co-founder and board member at Siri.) In other words, because it has access to your schedule, Tempo can push information to you as you need it.
You can already see some of that vision in the current version of the Tempo iOS app, which automatically surfaces things like emails, LinkedIn profiles, and driving directions that are relevant to each meeting, but Singh said there’s more to come.
“We think of ourselves as a big data company, and we’re building our understanding of calendar,” Singh said. He previously suggested that future features would take advantage of Tempo’s understanding of things like where you spend money and where you like to eat.
That’s also why Singh argued that Tempo will win out all the other smart calendar apps that have been emerging, such as Cue and Sunrise (not to mention Google’s product Google Now): “Don’t get me wrong, there are companies that have won purely because of UI, but you’re going to win this game by being the valedictorian and investing in technology in an unprecedented way.”
Naturally, Singh said he plans to spend most of the new money on improving Tempo’s technology. I also asked him if he’s finally going to move out of the SRI offices in Menlo Park, and he admitted that I was bringing up a subject of debate within Tempo’s 15-person team — Singh said he’s personally hesitant to give up all the benefits of working out of SRI.
“There’s me being a miser and loving the SRI hallway, but … you have no idea about all the other benefits to being on this campus,” he said.

Timehop Debuts Sync, A Way To Time Travel Through Your Offline Photo Archives

timehop-sync
Timehop, the startup dedicated to helping you remember your past in an ever more fast-paced world, is taking its first major step beyond collecting content solely from social media services. The company is now debuting Timehop Sync, a desktop client for Mac and Windows which uploads your photo library, and the memories contained within, to the Timehop service.
Originally a hackathon project that would email you Foursquare checkins from a year ago, the startup has gone through a number of transitions before becoming the product it is today. In early 2012, it rebranded itself from 4SquareAnd7YearsAgo to  Timehop, and began emailing users Facebook status updates, photos they were tagged in, plus Twitter and Instagram posts. Later, after unsuccessfully trying to get email subscribers to transition to the web, co-founder and CEO Jonathan Wegener says the team realized mobile would be a better direction, given that half of Timehop’s emails were already being opened on iPhones.
Though the company declines to provide its user numbers, Wegener did tell us that the iPhone app’s debut was “huge” for Timehop, and the number of shares per user have since increased by 20 times.
“That was really surprising to us – how much of a publishing mindset people have when they’re on the mobile app, versus being in a consumption mode when they were reading their Timehop daily email,” he says.
With Timehop Sync, the plan is to give those users more to share.
“Personally, I have about 13 years of digital photo history, and of my 30,000 photos,  maybe 300 made it to Facebook, Instagram and the other social networks. The vast majority of my photo archive is still offline,” explains Wegener.
“When you take a photo, you’re taking it to look at later. And right now, you rarely go look at your old photos – because it’s overwhelming, because there’s no context, because opening iPhoto and looking at 30,000 photos is going to be an entire day. The big irony is that you take all these photos without ever looking back at them,” he adds.
And since Timehop’s overarching goal is to inspire people to rediscover their past through its “this day in history” bite-sized chunks, the service needed to be able to tap into these private collections.
Timehop
Using the desktop client itself is simple. You just download the app, install it, and it then automatically starts to sync your photos back to Timehop. By default, the app will upload users’ Pictures folders on Mac and Windows, as well as those stored in iPhoto on Mac. An option to add other folders is also available.
While you can’t granularly pick and choose which photos are uploaded, when they’re shared back with you, they remain private, unless you specifically choose to share them more broadly with your network of friends. Timehop has also implemented some basic logic for handling these larger photo collections, including a means to suppress duplicates and skip over non-meaningful files like screenshots, as well as a way to cluster photos into albums where photos have been taken together at the same time.
Going forward, Timehop will continue to focus on its iPhone app experience, while the email newsletter will remain up-and-running for Android and other non-iPhone users. Wegener says the company is just experimenting too quickly to be able to manage two different platforms (iPhone and Android) right now.
The new Timehop Sync client is available for download here.

Vine Has A Head Start, But There’s Plenty Of Room For An Instagram Video Win

Instagram super8
Facebook is making an announcement later today that we have heard could do with Instagram, its very popular photo app, getting a video service. If true, Facebook would be entering a crowded market – but one that is nevertheless ripe for the picking, with no single app yet to achieve more than one-tenth of a potential audience.
We got the researchers at Onavo to pull together some statistics for us on how the leading video apps are playing out at the moment, charting what percentage of consumers are accessing these apps each month. (To keep things simple, we kept these numbers restricted to iPhone and U.S.-only.)
Here’s how the market shares of video apps look at the moment:
New Video Sharing Apps graphic
As you can see, Twitter’s Vine — the newest player on the scene, launching only in January of this year — is far and away the biggest of the top-five video sharing apps. It has 10.7% of all iPhone users monthly. Among the next four biggest — Keek, Cinemagram, Viddy and SocialCam — as of the month of May, not one of them managed to attract more than 0.9% of users. Among those four, Keek is the only one that is not in decline, according to Onavo’s figures.
But Vine’s winning share says something else: it points to how small this market is at the moment. Assuming that most people would not use more than one video app, together all four still make up less than 13% of all iPhone users. On the other hand, as a sign of why Vine specifically might pose a competitive threat to Facebook, it is also the only one of the four video apps that has been growing — and sharply, too.
How much growth is left? Compare the video app proportions to those of photo apps. For all the video apps out there, there are even more photo sharing services, but these are reaching into much bigger proportions of consumers, and bigger overall numbers.
New Photo Sharing Apps graphic
Instagram has been steadily creeping up and is now at 35.5%; while the second-largest, Snapchat, is at just under half that size, at 16.8%; Flickr is at 1.15%; and Facebook’s own camera is at 0.46%. (In the last quarter, Facebook noted that Instagram has now passed 100 million monthly active users, and I wouldn’t be surprised if they updated that number today. That is, if the news is about Instagram.)
While Snapchat is the opposite of a public posting site — the ephemeral quality is something that Facebook itself tried to mimic in its own Poke app — it’s notable that Snapchat lets people take both photos and video. And I don’t think the feature growth will end there: I wouldn’t be at all surprised to see it move into more ways of “sharing” pictures longer term, and possibly attracting people away from sites like Instagram. (There’s  another story to tell here, too, about how Yahoo will need to start making good use of all its new acquisitions and talent fast to turn around things like that paltry Flickr mobile audience share. Another time.)
Indeed, while Instagram looks like the clear winner now, we are still far from being in a saturated market in photo apps. Video looks small compared to photo, but when you compare photo app use to social networking app use, it also pales. Facebook, notes Onavo, is currently being used by some 72.40% of users. Twitter is in second at 27.10%, with Pinterest at 10.90% and LinkedIn at 9.65%.

The video opportunity

Video, and specifically video with a social and/or mobile spin, are hot tickets at the moment. For consumer apps and websites, video provides a route to picking up more users, getting those users to spend more time on their networks, and possibly laying the groundwork for brand-friendly advertising. For users, the rise of smartphones with good cameras, combined with a surge of interest to document our lives and share those clips with others over better and faster networks, are all contributing to a boom in the market.
But it’s not at all a sure-fire formula. Lightt, a video taking, editing and sharing app that is popular with Instagrammers, is currently getting a lot of prominence from Apple in the “new and noteworthy” and “photo & video” sections of the App Store. But Lightt didn’t make the top-four cut, Onavo tells me.
We’ll see if that changes. Backed by investors like Maveron; and founded by Alex Mostoufi, who also started up and then sold me.com to Apple, Lightt is still young and may yet have some more flashes left in it. Mostoufi tells me that it’s currently “doubling and sometimes tripling” its user base every week.
Photo: Instagram
Note: I updated the first graphic and subsequent text here to incorporate Keek, which is the second-largest video app after Vine, according to Onavo’s revised figures.

 
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